BASIC RULES FOR PLAYING PAN
Panguingue (pan-ginn-gay) commonly known as 'Pan' is a gambling form of Rummy and has been a favorite game for so many years, that it's origin is obscure. Whatever the origin may have been, (dam their souls) this game is very popular. In fact, there were areas in which Pan enjoyed equal popularity with Poker, the admitted King of all card games
Players must recognize that 'Pan' is an unusual game. There are certain traditions that will not be found in other games. There is colorful slang terms associated with the game and all Pan Players become accustomed to hearing and saying them. (See Pan Dictionary at www.panplayer.com)
No game can enjoy long life and continued popularity if it lacks the basic requirements of quick, decisive action coupled with sustained interest over long periods of play. 'Pan' provides these elements fully.
Note: This is a PAN Basic Guide, not an instruction book. The best way to learn Pan is to sit down with an instructor and play a few practice hands. It is one of the very few games that can be learned in just one sitting.
After you have read the rules, tried a few practice hands, and feel that you can stand up to this fast action game, GIVE IT A WHIRL.
PAN RULES
STRUCTURE OF THE GAME:
The House does not bank the game. In California, it is illegal to do so. OBJECT OF THE GAME is to win points, or chips, by playing cards in your hand in valid melds face-up on the table in front of you. The first player to play all ten cards plus the eleventh card wins the hand and collects appropriate pay for the value of their melds as they lay on the table plus antes known as Tops.
NUMBER OF PLAYERS:
Two to Several. Best for 6, 7, or 8 players.
THE BUY-IN:
The buy-in is twenty chips of equal value for the pay kondition of game.
THE DECK:
Pan is played with a set of 8 decks from which all 8s, 9s, IOs, and jokers have been removed from each deck. (A total of 320 cards). Some casino’s may remove one set of spades to change the odds in the game making the deck 310 cards.
RANK OF CARDS:
Cards in each suit rank King as (high) Q, J, 7, 6, 5, 4, 3, 2, and Ace as low. The Jack and seven are in sequence. There is no rank of suits, except that Spades they pay double when played in a paid kondition.
ANTES:
Each player antes one chip. The dealer places the antes on a block in the center of the table and they are now called 'the Tops' (See Pan Dictionary at http://www.panplayer.com/).
THE DEALER
DEALER:
A non-player house dealer (also called mucker) is responsible for shuffling the deck and maintaining a reasonable pace at the table. Generally, rules are enforced only at the request of the player. The dealer is not permitted to assist or advise players except to calculate the value of a collection or of the 'outs' when asked only. The dealer will call the outs as the hand lays. He may not re-arrange cards so as to accrue greater value on the outs.
· Players assume responsibility for protection of their own hand and the enforcement of their rights as stated in the rules.
· When justified by the rules, the dealer will foul a player's hand at the request of another player in action. (See Foul Hands and Cards)
THE DEAL:
The rotation of dealing and playing is to the right, not to the left, as in most card games. 'Always count your cards after each deal'
· Starting with the previous winner, the dealer gives each player a total of ten cards, dealt in two rounds of five cards at a time.
DECLARING:
After looking at their hand, each player declares whether they are playing or not.
· A knock in turn means you will play. A player may change his declaration to play only until the next player has acted.
· The last player may not change his declaration after the first card has been drawn from the deck and exposed.
· If the player is not playing, he throws his hand into the discards face-up and he forfeits his ante and they may not participate, financially or verbally, in the play of the hand.
· If the player declares that they are playing, they are in for the duration of the hand and must make all appropriate payments, according to the rules, until the hand has been completed.
THE DRAW:
After the declarations, the draw is begun by the winner of the previous hand (of 'if' the previous winner has declared not to play the hand, then the first player to his right that is playing draws first)
· In every hand, the first player has the right to draw twice from the deck, but only on the first draw of the hand. After that, each player gets only one draw from the deck.
· Placing a card drawn from the deck or from the muck in your dealt hand fouls your hand. You can only play the cards dealt to you.
DISCARDING:
When a player does not want to use a drawn card, the discard is simply tossed into the discards also called the muck. The next player has a right to use a 'drawn card' from the previous player. No player can use a discarded card from a player's hand.
· 'To meld' is to take cards from your hand and to play them face-up on the table in front of you along with the card you picked from the deck or muck.
· A valid meld (or spread) cannot be established on the board until the player's hand is hit, that is, until he draws a card that can be combined with cards from his hand and played as a meld on the table.
DOUBLE KONDITION PLAY:
Players desiring to play double kondition must have twice the minimum buy-in.
· All doubles players must ante double.
· Doubles antes will be kept separate and awarded to winning doubles players only.
· If all players are playing doubles, at the discretion of the floor person, the game may be changed to the next higher kondition.
PAY KONDITIONS:
Casino’s play table stakes at all times. (No playing behind) (See Pan Dictionary at www.panplayer.com)
Certain melds are called konditions. On melding a kondition, the player immediately collects chips from every other player prior to discarding.
· If a player discards without asking for payment, they must wait until they use another card to collect for non-paid kondition.
Playing eleven cards - all ten from his/her hand and the last drawn card is called 'going out' and entitles the winner of the hand to the Tops and repayment of all valid payable konditions once again by each player in the hand.
· A player may not continue to play for the Tops when out of chips.
· Two players remaining in action may agree at any time to split the Tops. (dividing of the Tops without pIaying for them)
· When one player refuses, regardless of precedent, action continues.
· When a doubles and singles player split, only the single Tops are split. Two doubles players may split the entire Tops.
· A doubles player may collect on single unit kondition (if down to one chip), then build up to doubles again on subsequent hits to the hand, in a mixed kondition game.
· Each player is responsible for asking for pay on their turn when they establish or enhance a pay kondition, before they discard.
· CaIling for the collection of any pay is your own responsibility. .These are some of the main 'rules of the game'.
It is fully recommended that you now familiarize yourself with FOUL HANDS AND CARDS.
FOUL HANDS AND CARDS
A foul hand is one that has been successfully called foul by an active player as a result of one or more violations. (When an active player fouls your hand, do not take it personnally. It is simply an important part of the game)
When a player's hand is fouled, the penalty for a foul hand shall be as follows:
1. Player must throw his hand into the discards face-up and repay all active hands any collections they have received, commensurate with chips on the table only.
2. The fouled Player is liable to pay earned konditions during the remainder of the hand by the active players and must pay the winner the value of the hand as it lies.
3. Player with a foul hand will not pay a 'bust-out' (See Pan Dictionary at www.panplayer.com)
4. No player may call his own hand foul.
a. Any player doing so and discarding their hand must may pay all collections during the remainder of play, including 'bust-outs' .
A hand may be declared foul by an active player whenever:
1. Player is found to have more or less than ten cards after touching the deck in the normal rotation of the draw.
2. Player is caught either throwing a card on the floor in order to correct the number of cards in his hand.
3. Player is caught either discarding two cards or failing to discard, in order to correct the preceding situation.
4. Player has spread an invalid meld and can’t make the spread good from the cards in their hand.
5. Player allows a card from the deck to come in contact with the cards in his hand. The exception to this rule is on the outs (no discard)
Any active player may call a hand foul for cause, without regard for the source of his information.
Whenever there is only one player left in the hand as a result of one or more fouled hands, that player has two options:
1. They may negotiate a mutually satisfactory settlement with the player whose hands are foul.
2. They may opt to play the hand to completion. If so, they must play the hand face up, under the supervision of the dealer, using any and all cards that may be used in the quickest way to put the hand out.
Cards or hands may be declared 'foul' under extraordinary circumstances by the casino Floor Person.
Before a player takes action (i.e. touches the deck):
1. Eight or less and twelve or more cards is a dead hand. The ante will be returned.
2. Eleven cards will be corrected by the dealer. The hand will be spread face down on the table and the dealer will select one card at random.
3. Should the player discover eleven cards before plucking his second five cards, the dealer may remove one card from them.
Players are required to declare (in or out) of the game.
Any card drawn off the deck will be turned face up.
1. Any player in action has the right to ask for identification of all cards drawn.
2. A drawn card is discarded when it is released in the direction of the discards.
3. Once the player discards a card that fits on the next person's board spread, he has lost his right to force the card on that person.
4. A player overlooking or ignoring a usable card on a board spread, who touches the deck to draw may at the option of any active player: either be forced to use the card or be forced to continue to draw.
5. Once the player has touched the deck, he has lost his right to the 'option card' and should not call attention to it. It is up to the other players to force it back.
A card off the deck that can be used on an exposed spread may be forced back by any active player until two players have drawn behind.
1. A player drawing a card has lost his right to force back a board play (unless it is head-up)
2. A card discarded from the hand which may be used on one of that player's melds may be forced back by any active player until two players have drawn behind.
An 'out-card' may be forced back in only three cases:
1. When a player is discarding in attempt to 'pyramid chips' gambling on the premise that another card will put him out for more chips than they would receive at the moment. In that case, any active player may choose to end the hand for the lower pay rate.
2. If the same card puts two players out, the card may be forced back if the player on whom it is forced on could go out for a lower pay rate than the other player.
3. When the hand is head up.
A player removing or discarding a card from a board spread has a foul hand.
No player may foul his own hand in order to prevent a player with ten cards spread on the board from going out.
A pIayer may not give an out card to a player with ten cards spread if the card can be used in their hand. (Any active player can request to see the playing hand of the player forcing an out card on another player)
1. Any player in action may force a card that can be used in any way.
Enjoy and play Pan often. Visit www.panplayer.com for more information, supplies and locations that play Pan.